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"clipka" <nomail@nomail> wrote:
> which is only natural because "face_indices" contains not only vertex indices,
> but also texture indices (i.e. indices into the texture_list)
Now I know this.
> Which is only natural, too, because "hollow" is an object statement, not part > of
the pigment.
I had not understood this when I read about it on help file.
> As it is already in the object definition further below in your
> code, the following wm_default should do:
>
> #declare wm_default = texture{
> pigment {rgbt 1 }
> finish { ambient 0 diffuse 0 specular 0 }
> }
Yes You right! It's working now!!
Just I have discovered that the result is not exactly wath I thought.
The sample posted by "Chris B" is more bright but when I have used your
definition in my model it looks dark
Chris B sample:
http://lh5.ggpht.com/_ZQYpKPHH8hM/SkPar41Ke2I/AAAAAAAAAMQ/Yf4DuliBDk8/Lava_Media_Teste.jpg
My model (only lava):
http://lh6.ggpht.com/_ZQYpKPHH8hM/SkPasFaOz8I/AAAAAAAAAMU/6RKUnL5-E5s/lava_lamp-close.jpg
My "final" render:
http://lh6.ggpht.com/_ZQYpKPHH8hM/SkPasFh2_AI/AAAAAAAAAMY/Kua3TYoyxNI/lava_lamp.jpg
Thanks all you guys by your patience.
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